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	<title>Comments on: Slicing Spritemaps and Parallax Scrolling on the HTML5 Canvas</title>
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	<link>http://html5.litten.com/slicing-spritemaps-and-parallax-scrolling-on-the-html5-canvas/</link>
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		<title>By: Brent Shepherd</title>
		<link>http://html5.litten.com/slicing-spritemaps-and-parallax-scrolling-on-the-html5-canvas/#comment-589</link>
		<dc:creator>Brent Shepherd</dc:creator>
		<pubDate>Fri, 27 May 2011 03:20:18 +0000</pubDate>
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		<description>Thanks for a great tutorial. 

I&#039;m looking at ways to speed up a similar parallax canvas by storing the images in local storage and then drawing them on the canvas (rather than loading them from the Web Server). 

Any experience doing something like this? Is it a waste of time because it&#039;s just duplicating browser cache?</description>
		<content:encoded><![CDATA[<p>Thanks for a great tutorial. </p>
<p>I&#8217;m looking at ways to speed up a similar parallax canvas by storing the images in local storage and then drawing them on the canvas (rather than loading them from the Web Server). </p>
<p>Any experience doing something like this? Is it a waste of time because it&#8217;s just duplicating browser cache?</p>
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		<title>By: Slicing Spritemaps and Parallax Scrolling on the HTML5 Canvas &#171; HTML5 Talk</title>
		<link>http://html5.litten.com/slicing-spritemaps-and-parallax-scrolling-on-the-html5-canvas/#comment-44</link>
		<dc:creator>Slicing Spritemaps and Parallax Scrolling on the HTML5 Canvas &#171; HTML5 Talk</dc:creator>
		<pubDate>Fri, 16 Jul 2010 18:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://html5.litten.com/?p=504#comment-44</guid>
		<description>[...] Full post here&#8230;          Tags canvas element, games, HTML5, javascript Categories HTML5 [...]</description>
		<content:encoded><![CDATA[<p>[...] Full post here&#8230;          Tags canvas element, games, HTML5, javascript Categories HTML5 [...]</p>
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