Unknown Kadath

Posts Tagged “android”

Learning to Use Android NDK With a Neat Augmented Reality Example

Posted on March 7th, 2011 by James Litten

I’ve been moving some Flash SWF files over to AIR for Android and while looking into how best to optimize ActionScript code for AIR for Android, I got sidetracked. After reading about the obvious optimizations for memory and CPU resources, I decided to take a look at the AIR .apk file that is installed on [...]

Developing With Flash CS5 for Adobe AIR on Android

Posted on February 22nd, 2011 by James Litten

Now that Adobe AIR is available for Android 2.2, it is easy to move your Flash games to Android’s app store and also to add functionality that takes advantage of things like the camera and GPS.